Application of Monopoly Game Learning Media in Increasing Student Motivation in Learning Basic of Accounting in Vocational School

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Mardi Mardi
Dwi Handarini
Heni Mulyani
Nurdian Susilowati

Abstract

In generating student learning motivation, teachers can use various interesting learning methods and learning media so that students are enthusiastic and motivated to study well and thoroughly. One of the efforts to increase learning motivation is by using and applying the “monopoly game” learning media model and developing a model for learning basics of accounting in SMK. This study uses an experimental method with an experimental Posttest-Only Control Design. There is an experimental group with X treatment (using monopoly media) and a control group (using snake and ladder media). The sample of this study includes all students of the 10th grade accounting expertise program, totaling 172 students. There are two kinds of measured learning motivation, namely intrinsic and extrinsic motivation. The results of this study indicate that the level of motivation to learn in the experimental class using the media "monopoly game" is higher than the motivation to learn in the control class. With these results it is concluded that there is a positive influence between using learning media through monopoly games and learning motivation in the basics of accounting subject in SMK.

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How to Cite
Mardi, Handarini, D., Mulyani, H., & Susilowati, N. (2022). Application of Monopoly Game Learning Media in Increasing Student Motivation in Learning Basic of Accounting in Vocational School. Educational Administration: Theory and Practice, 28(01), 104–120. https://doi.org/10.17762/kuey.v28i01.458
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