Effectiveness of Kahoot-Based Gamified Assessment on Lower-Order Thinking Skills in Mathematics Achievement at the Primary School Level: An Experimental Study

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Mujeeb ur Rahim
Lubna Ali Mohammed

Abstract

Gamification based assessment practices improve student engagement, making learning more interactive and enjoyable. This study investigates the role of Kahoot-based gamified formative assessment on lower-order thinking skills among primary school students in the context of mathematics learning. Randomized pretest-posttest control group design was utilized in a true experimental design. The population of this study contained 10 schools, with 248 students in the 5th class in District Astore, which had internet access and an IT lab. A simple random sampling technique was applied to select the sample. A pretest and posttest were conducted to gather data on mathematics achievement of thinking skills. The experts validated pretest achievement thinking skills and also ensured K-20 reliability. The core findings of the results described that gamification-based formative assessment plays a significant role in improving LOTs of students toward mathematics. Besides, there was a significant difference between the experimental and control groups' academic achievement regarding knowledge, comprehension and application. Results from a Tukey HSD post hoc test revealed a significant enhancement in thinking abilities from knowledge to comprehension (mean difference = 6.25926, p < .05) and application to knowledge (mean difference = 6.66667, p < .05) levels. However, no significant difference was found between comprehension and application levels (mean difference = .40741, p = .085), indicating comparable effectiveness of the formative assessment at these levels. Gamification-based formative assessment played a significant role in improving academic achievement in terms of lower-order thinking skills and may be beneficial in ensuring a quality teaching environment. Future studies may be conducted on whether gamification-based formative assessment practices effectively improve higher-order cognitive skills of students.

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How to Cite
Mujeeb ur Rahim, & Lubna Ali Mohammed. (2024). Effectiveness of Kahoot-Based Gamified Assessment on Lower-Order Thinking Skills in Mathematics Achievement at the Primary School Level: An Experimental Study. Educational Administration: Theory and Practice, 30(4), 10993–11008. https://doi.org/10.53555/kuey.v30i4.8987
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Articles
Author Biographies

Mujeeb ur Rahim

PhD in Education Scholar, Faculty of Social Sciences, Arts and Humanities, Lincoln University College Malaysia

Lubna Ali Mohammed

Associate Professor, Department of TESL, Faculty of Social Sciences, Arts and Humanities, Lincoln University College Malaysia.