Exploring The Influence Of Gamification-Based Learning On Lower Order Thinking Skills Toward Mathematics Learning In Primary-Level Students: A Qualitative Study

Authors

  • Mujeeb ur Rahim
  • Lubna Ali Mohammed
  • Shams Ul Haq

DOI:

https://doi.org/10.53555/kuey.v30i10.7900

Keywords:

Gamification, Learning, Kahoot, Lower Order Thinking Skills

Abstract

Gamification, which involves incorporating game aspects into non-game contexts, creates interest in education due to its potential to improve student engagement and learning outcomes. This research study explores the role of gamification-based learning, especially via Kahoot games, on fifth-grade students' lower-order thinking skills. The study used a qualitative research design and gathered data via interviews with eight fifth-grade students. Interview questions are translated into Urdu and validated by the experts and scholars. The researchers used purposive sampling to choose the individuals. The data obtained from students was analyzed using thematic analysis. The results described that all participants agreed that Kahoot games are very helpful in supporting mathematics learning, and they also emphasized that Kahoot-based games provide immediate feedback and high levels of engagement of students. Furthermore, participants responded positively to gamified learning experiences, considering them fun and engaging. In addition, students perceived that Kahoot greatly improved their lower-level thinking skills. Future studies might comprehensively investigate the impact of Kahoot-based gamification on improving higher-level cognitive skills in mathematics.

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Author Biographies

Mujeeb ur Rahim

PhD Scholar in Education, Faculty of Social Sciences, Arts and Humanities, Lincoln University Malaysia

 

 

Lubna Ali Mohammed

Associate Professor, Department of TESL, Faculty of Social Sciences, Arts and Humanities, Lincoln University College Malaysia.

 

Shams Ul Haq

Lecturer, Department of Educational Development, Karakorum International University Ghizar Campus, Gilgit Baltistan.

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Published

2024-10-07

How to Cite

Mujeeb ur Rahim, Lubna Ali Mohammed, & Shams Ul Haq. (2024). Exploring The Influence Of Gamification-Based Learning On Lower Order Thinking Skills Toward Mathematics Learning In Primary-Level Students: A Qualitative Study. Educational Administration: Theory and Practice, 30(10), 71–76. https://doi.org/10.53555/kuey.v30i10.7900

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